Design Labs for User Research
User research is key to successful product experiences, but it doesn’t have to be time-consuming or expensive. Create or refine your designs quickly with live customer feedback.
PREP TIME
90m
Run TIME
60m
Persons
3-4
5-second summary
- Determine whether your goal is to formulate a new concept or validate and refine an existing one.
- Identify and invite customers who are the right fit to participate.
- Plan and run user research sessions to co-design with customers and get their feedback on existing concepts.
WHAT YOU WILL NEED
- Video conferencing with screen sharing or meeting space
- Digital whiteboard or shared document, such as a Confluence whiteboard or page
- Meeting recording tool, such as Loom
- Prototypes (Figma, clickable demo, screenshots) or conceptual visuals
- Optional for in‑person sessions: sticky notes, markers, printed screens, paper for quick sketches
PLAY resources
How to run a Design Lab for user research
Create or refine your designs with live customer feedback.
What is a Design Lab?
A Design Lab is a structured, collaborative feedback session that brings product managers, designers and researchers together with customers to shape what they build next.
Design Labs are like live user research and co-design sessions. Customers walk through how they complete workflows or use a product in real time, react to early concepts or prototypes, and share their feedback.
It’s not a sales call. Think of Design Labs as working sessions where customer input directly informs design decisions, priorities, and roadmaps.
Why run the Design Lab for User Research Play?
Design Labs help you design with customers, not just for them.
Running this Play can help your team:
- Build the right experience
- Develop a deeper understanding of your customers' reality
- Learn faster
- Reduce costly rework
- Build stronger customer relationships and trust
- Improve cross‑functional alignment internally, informed by objective customer feedback vs. subjective personal opinions
- Inform better decisions and prioritization
When should you run this Play?
You can run a Design Lab any time you’re making a high‑impact decision that depends on customer workflows and context.
This type of user research is especially useful when:
- You’re early in discovery and need to understand how customers actually work before locking in a problem or solution.
- You’re comparing concepts or flows and want to see which direction resonates and why.
- You’re planning a big bet or pivot (e.g., new product, major redesign, or new segment) and need to de‑risk assumptions.
- Adoption or satisfaction is low, and you need to uncover what’s confusing, clunky, or missing.
- You own a strategic area and want a regular, lightweight feedback loop instead of one-off research.
3 benefits of Design Labs
Research shows:
- Early user involvement reliably boosts user satisfaction and improves requirements capture, with suggestive (though not conclusive) evidence for cost and quality gains.
- Design thinking may improve innovation by reducing cognitive biases among decision‑makers.
- Inviting people into workshops to co-design can help unlock innovation. Collective creativity at the fuzzy front end surfaces lived experiences, tacit knowledge, and latent opportunities that traditional “user as subject” approaches often miss.
1. Clarify your objective and format
Est. time: 5 MIN
Are you formulating a new concept or validating and refining an existing one? This will determine how you structure the session.
If you:
- Are still shaping the problem or idea
Want customers to sketch or partner with you to create flows, journeys, or information architecture
…your Design Lab will focus on co-designing.
If you:
- Have prototypes, flows, or concepts you want detailed reactions to
Want to validate direction, uncover usability issues, or refine messaging
…your Design Lab will focus on evaluating and gathering feedback.
You can blend both in a single session (e.g., 30 mins co‑design + 20 mins prototype feedback), but pick one primary goal so your session doesn’t try to do everything.
2. Create a list of the right customers
Est. time: 30 MIN
Design Labs work best when each session includes 1-2 employees from the same company and 2-3 people from your team, with a 3:1 max ratio to avoid overwhelming customers.
Start by defining “good fit” customers:
- Product fit: They actively use or soon will use the part of the product or service you’re exploring.
- Persona fit: They work in a relevant role or represent the types of people who use this workflow.
Relationship fit: They have a strong, healthy relationship with your company. Avoid customers who are brand new to the product, at-risk, or in the middle of an escalation.
How to find them:
- Draw from internal sources, such as:
- Account managers and Customer Success Managers who know power users and vocal champions
- Registrants for upcoming events, advisory boards, quarterly business reviews, webinars
- Recent support tickets or beta signups
If you’re running a Design Lab at an event, partner with the team that owns attendee lists for that event, and invite customers ahead of time. You can also ask booth staff to flag relevant people and funnel them to a sign‑up form for the facilitator’s consideration. (Ad-hoc signups are a bonus, but prioritize advance invitations whenever possible to capture enough high-quality responses.)
Using a short screening questionnaire can help determine fit if you have limited information about the customers. Ask for:
- Name, company, and role
- How they use your product today (a few checkboxes or a short text field)
- Any specific attributes you care about (e.g., size of team, type of use case, etc.)
You don’t need a long survey – just enough to filter out participants who are not the right fit and to ensure a diverse mix.
3. Invite participants and schedule sessions
Est. time: 10 min
Once you have a list of potential participants, draft a short invitation that provides some background and context, including:
- How you got their contact information
- The purpose of your request
- Dates and time slots
- Location (on-site or virtual)
- Time commitment
- How to sign up + deadline
- How their feedback will be used
- Any other requirements, such as signing an NDA ahead of time (see Step 4)
-
Compensation or reward for participation (highly recommended)
Send one reminder to anyone who hasn’t responded or signed up 24-48 hours before the deadline.
Then, confirm signups by sending an email and calendar invitation recapping:
- Topic and purpose
- Date, time, location, and how to join (room details or video link)
Context and expectations (who will be in the room, whether it’s recorded, and how their input will be used)
Sample invitation from a Customer Success Manager:
Hi Darius,
Looking forward to seeing you at the conference next month!
I know you have several meetings scheduled at the event, and I have another opportunity you may be interested in.
We’re running a small Design Lab to better understand how teams like yours use Product XYZ. We’d love to meet with you to get your feedback on some early ideas and prototypes.
Our goal is to make sure what we build actually solves real problems for you and your team. As a token of our appreciation, you’ll receive either a $50 gift card or a $50 donation to a charity of your choice after the session.
Here are the details:
- When: Time slots available Thursday, May 4, from 9 a.m. - 2 p.m.
- Location: Room 101, right outside the expo hall
- Time commitment: About 45-60 minutes
- What you’ll do:
- Walk us through how you currently use Product XYZ
- See a few early concepts and flows we’re working on
Tell us what’s working and what’s not
If you’re interested, please sign up for a time slot by next Friday using this link. Once you sign up, we’ll share a short NDA to complete beforehand.
If none of the listed times work but you’d like to participate, let me know your general availability at the event, and we’ll try to accommodate.
Thanks for considering this. Your input will directly influence what we build next!
-Maria
TIP: Watch out for facilitator burnout
Design Labs require a lot of focus and interaction for facilitators. Three to five sessions per facilitator is realistic to avoid exhaustion. If you have more people available to help facilitate, plan shifts to gather more research without burning out.
4. Plan logistics and get consent
Est. time: 15 min
At least a few weeks before the Design Lab, work with your event team and lab facilitators to coordinate logistics, roles, and customer consent.
a) Rooms and environment
- Book a quiet room (or breakout area) with:
- Table and chairs for everyone
- Power outlets and reliable Wi‑Fi
- If possible, a monitor or large screen to show concepts and/or prototypes
- If you can’t get a dedicated room, aim for:
- A quiet corner of the booth or nearby meeting area
Headset mics or a voice recorder if there’s background noise
b) Roles
For each session, define who is doing what. One person can serve multiple roles, but the facilitator and notetaker should be different people to ensure the facilitator can focus on the customer.
- Facilitator: leads the conversation, keeps time, manages activities
- Product expert: walks through concepts and/or prototypes, answers questions, and clarifies constraints
- Notetaker: captures key quotes, observations, and decisions
It can also be helpful to have a technical expert to answer detailed questions.
c) NDAs, IP assignment, and consent
Since confidential and/or sensitive information may come up during the Design Lab, we highly recommend working with your legal team ahead of time to prepare a non-disclosure agreement (NDA) that includes language about:
- Your company’s ownership of any ideas, feedback, or concepts shared in the session
- Recording the session (audio/video) for internal use
Using anonymized quotes or artifacts in internal documents and presentations
Send this NDA to attendees so they can review and sign it ahead of time, and have extra copies (digital or paper) on hand if needed.
TIP: Every attendee must have a job
Each person from your company attending the session must have an explicit role, not just listen in. Aim for no more than one internal team member per customer, and when possible, fewer internal people than customers.
5. Set up your whiteboard and materials
Est. time: 15 min
Gather your materials and create a digital whiteboard or shared document to guide the session.
Physical / digital materials:
- Whiteboard (projected or screen‑shared) or shared document
- Meeting recording tool, such as Loom
- Prototypes (Figma, clickable demo, screenshots) or conceptual visuals
- For co-designing sessions:
- Journey map or flow canvas
- “Drag‑and‑drop” components, stickers, or shapes
- For evaluating concepts and gathering feedback:
- Frames/screens for each concept or step
- Optional for in‑person sessions:
- Sticky notes
- Markers
- Printed screens
Paper for quick sketches
Create one whiteboard per customer session, and customize the following sections:
- Session header: date, time, customer names/companies, internal team members
- Customer context section: quick bullet points about their role, how they use your product, and other helpful background information
- Columns for:
- What they loved: What are they loving about the concept? What’s going well? This is what you want to keep or do more of in the future.
- Opportunities: What didn’t go as expected? What was confusing, missing, or could have been better? Don’t worry about how to fix it yet. Just focus on the customer’s feedback.
- Notes: Write down any other notes, questions, follow-ups, or items to revisit later.
- Open sketching space: For co-designing the ideal future state with customers
6. Prepare an agenda and discussion guide
Est. time: 15 min
Agendas and discussion guides help you gather usable feedback consistently, create a better experience for attendees, and make it easier for facilitators. You don’t need a multi-page, word-for-word script. A short outline is plenty.
Include:
- Opening (5–10 mins)
- Welcome, intros, purpose of the session
- How the session will run, what you’ll do with their input
- Confirm consent and recording
- Core activities (35–45 mins)
- For co-designing sessions:
- Warm‑up: “Walk me through how you do X today.”
- Mapping: “Let’s map that flow / hierarchy together.”
- Co‑design: “If you could wave a magic wand, what would this look like?”
- For evaluating concepts and gathering feedback:
- Walkthrough: Show concept/prototype in small chunks.
- Reactions: “What stands out?” “What’s confusing?” “Do you have any suggestions for improvements?”
- Trade‑offs: “If we had to deliver a simpler version first, what would you keep vs. cut?”
- For co-designing sessions:
- Wrap‑up (5–10 mins)
- Ask: “Is there anything we didn’t ask that you wish we had?”
- Invite roadmap questions (without over‑promising)
- Tell them if and when you’ll follow up + how they will receive compensation (if applicable)
7. Run the Design Lab
Est. time: 45-60 min
Now it’s time to run the session. Use the agenda and discussion guide you created in Step 6, and run the Design Lab with these tips in mind:
- Greet them, thank them for their time and expertise, and take a minute or two to build rapport before diving in.
- Restate the purpose of the session in plain language. Clarify that this is not a sales pitch or support session, but rather, an interactive design and research lab where their feedback shapes what you build.
- Give them a preview of what will happen during the session, and confirm NDA and consent.
- Prioritize the customer’s voice. Aside from the facilitator, all other attendees from your company will be listening unless they are asked a question.
Avoid over‑explaining or leading the customer. Let confusion surface. (That’s a useful signal!) If you need to clarify, use it as a prompt: “The fact that this wasn’t clear is helpful for us. What did you think this did when you first saw it?”
During each part of the Design Lab, ask open questions to gather unbiased information. Here are some examples. The notetaker should capture notes and quotes on the whiteboard or document throughout the session.
Understanding their current reality:
- “Tell me about your role and day-to-day responsibilities.”
- “Walk us through how you currently handle [problem, task, or workflow you’re exploring].”
- “Tell me about the last time you did X. What triggered it? What tools did you use?”
- “Where does this usually go wrong or take longer than you’d like?”
“What have you tried to solve this?”
If you’re co-designing a new concept:
- Use your whiteboard template to sketch steps, states, or screens together.
- Invite them to reorganize or annotate. “If this were your product, where would this live?” “What would be on this screen for it to be genuinely useful?”
- “What would this replace for you today?”
“How would you explain this to a colleague who doesn’t like new tools?”
If you’re refining an existing concept:
- Walk through your prototype or concept one flow or section at a time. Ask them to think aloud as they go: “What do you expect to happen next?”
“Imagine you’re actually doing this for your team right now. What works? What’s missing?”
Where helpful, ask for a simple rating or prioritization:
- “On a scale from 1–5, how valuable would this be if we shipped it exactly as shown?”
“If we could only deliver one of these three improvements first, which one would you choose and why?”
Closing and next steps:
- “Which part of what you saw today feels most promising?”
- “What, if anything, worries you or feels off?”
- “What questions do you have for us?”
- Invite roadmap‑level questions, and answer transparently without committing to specifics.
- Thank them genuinely, and restate the value of their input – regardless of whether it was positive or not.
If you’re offering compensation (recommended best practice), share how they’ll receive it and when.
TIP: Make it a conversation
Treat the Design Lab as a two-way exchange. Customers should walk away feeling that their voices mattered, and teams should leave with actionable insights that can shape both current experiences and future improvements.
8. Analyze and share results
Est. time: 60 min
Finally, analyze the feedback while memories are fresh and look for opportunities to make improvements and to inform roadmaps.
- Look for themes around pain points, delights, and unmet needs.
- Translate these themes into clear takeaways that product and design leaders can act on.
- Share the findings broadly through live debriefs and/or asynchronously through a document, such as a Confluence page, slide deck, or video recording using a tool like Loom.
Follow-up
The “4 Ls” Retrospective
Discuss trends in what participants loved, loathed, and longed for – along with what your team learned – during the Design Lab.
Circle back with customers
Where possible, close the loop with participants by thanking them and showing how their input influenced product direction. This not only validates their contribution but also strengthens long-term trust.
Still have questions?
Start a conversation with other Atlassian Team Playbook users, get support, or provide feedback.
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